Hey, I'm Criver
16 year old interface designer & web developer
I have spent 2 years learning how to build web layouts and scripts. I enjoy making visual designs with reliable code logic.
local developer = "Criver"
local yearsofexperience = 2
local isAwesome = true
if isAwesome then
print(developer .. " has " .. yearsofexperience .. " years of experience.")
end
How it all started
I actually started off learning Luau because I wanted to exploit in games. Over time, that scripting hobby turned into building actual video games. I ended up building the best exploit script menu for a game called Trident Survival. Once that was done I realized that I loved the architecture of programming, so I started learning how to make games from the ground up, getting more experience day by day.
I grew up in Baler, Philippines. Right now, I'm working hard to help out my mom since she is struggling with funds. I've trained myself to handle the visual side of UI Design, Building in 3D spaces, and deep programmatic Scripting, but my main focus right now is primarily on the scripting aspect.
// CHRONOLOGY
Freelance Programmer & Game Builder
Developing complex backend systems, scalable applications, and sleek intuitive user interfaces.
Built #1 script hubs and learned game hacking.
Designed clean cheat menus, learned assembly basics, and started converting script designs into complete codebase operations.
Primary Tools
The core technologies and concepts I use daily.
Lua / Luau
Metatables, thread schedulers, complex loops, secure client-to-server transpile systems.
UI / UX Design
User experience maps, dark system dashboards, and alignment properties.
HTML & CSS
Responsive mobile architectures, modern frameworks, and custom layout tags.
Data Management
Local data caching libraries, state mapping, and backend variables.
Active Projects
Minesweeper Chaos
A chaotic 3D spin on Minesweeper built in Roblox. Play classic puzzles or face off in 1v1 PvP sword duels where you fight while solving boards.
A* Pathfinding
An ultra-fast pathfinding solver in a custom Roblox maze map. Drop markers, compute routes instantly, toggle green waypoint visualizations, and smoothly tween camera sweeps along paths.
Voxel Terrain Generator
A dynamic, real-time procedural terrain engine built in Roblox. Generates endless voxelized landscapes across diverse biomes, including massive mountain ranges and deep oceans.
Need a custom interface or engine logic?
I am always happy to talk about building new projects!